Starcraft is one of my all-time favorite IPs I first played back in 1998 and the Starcraft 2 cinematics inspired me to get into CG. It means a lot to me to make my own mark on the franchise by being involved with the reveal cinematic and the game itself. The main asset that I modelled in the trailer was the iconic Terran Barracks which was textured by Blizzard veteran Eddie Kim and designed by art director Mat Broome.
The Barracks hadn't been seen from this angle before so selling the scale and weight while respecting the past was one of the key elements to completing this asset. Due to the landing gear also being the main thruster, a lot of work was put in to figuring out the functionality of the Barracks Landing, one thing that makes Terran and Starcraft very iconic